Showing posts with label fairy tales. Show all posts
Showing posts with label fairy tales. Show all posts

Thursday, May 23, 2013

Fairytale Reading

School is wrapping up around here (2nd and 6th grade), and now that what I thought was going to be a standard revision has turned into a major overhaul, I'm quite swamped. I've got three stories in my revision queue and precious little time to work on them, so I'm resorting to a listicle this week.

I love myths and fairy tales. I love them for embracing the fantastic, for the talking animals and the magical transformations, for the sense that the mundane world is just a thin veil and terrible monsters or good fairy godmothers could upend everything in an instant. A lot of what I am writing right now is in the fairy tale idiom, probably because I love reading them and reading about them. Here's a short and idiosyncratic list of the best of what I've read, with a couple items that I'm currently reading.



Source Material:

Illustration for The Juniper Tree by Maurice Sendak
The Juniper Tree: And Other Tales from Grimm. I have a complete collection of Grimm fairy tales, but this little book is my favorite. There are a couple familiar stories, but most of them are lesser known. They are all illustrated by Maurice Sendak, who truly understands the glorious weirdness and edgy violence that are a part of the fairy tale tradition (before Disney got ahold of them).

While the Grimm brothers attempted to collect fairy tales, writing them down close to their original oral form, Hans Christian Anderson was more interested in using them as source material to write tales that were more literary and personal. My own story, The Gyre, was inspired by the difference between Disney's version of The Little Mermaid and HCA's tragic original. I have the Fairy Tales (Penguin Classics Deluxe Edition) and it's a good translation, but you can pick up a copy of his fairy tales at any second hand store.

Everybody knows about the Andersen and Grimm, but there's a world of folk and fairy tales out there. There's so much and they go so deep that it's hard to know where to start! Outfoxing Fear: Folktales from Around the World is a good survey. From there you can jump any number of directions. Try Japanese Tales (Pantheon fairy tale & folklore library) or the Fairy Tales of the Russians and Other Slavs. As for the New World, I've had a copy of American Indian Trickster Tales (Myths and Legends) since college (more about the trickster tale in the next section). I recently read Myths, Legends, and Folktales of America: An Anthology. This is another interesting survey that collects myths and folktales from Native American cultures as well as material imported from around the world by immigrants and African Americans. It progresses through history and includes a chapter near the end called The Rock Hero - "Jesus and Elvis."

I don't just like to read fairy tales, I like to read about them.



Scholarship:
I'll read anything my Marina Warner, but a good place to start is, Six Myths of Our Time: Little Angels, Little Monsters, Beautiful Beasts, and More. It's short and more approachable than From the Beast to the Blonde: On Fairy Tales and Their Tellers, which is a glorious brick of scholarship with an emphasis on the place of women in folk and fairy tales, both as characters and as the tellers. I recommend both. Trickster Makes This World: Mischief, Myth, and Art by Lewis Hyde. This book is not just about the trickster character in myth and folklore, it also explores the idea that the rule-breaking imp in all of us is an important creative force. His previous book, The Gift: Creativity and the Artist in the Modern World, might be even better, but it's off topic. This month I'm reading Breaking the Magic Spell: Radical Theories of Folk and Fairy Tales by Jack Zipes and enjoying it very much. After reading the penultimate essay: On the Use and Abuse of Folk and Fairy Tales with Children: Bruno Bettelheim's Moralistic Magic Wand, you might want to follow up by reading Bettelheim's The Uses of Enchantment: The Meaning and Importance of Fairy Tales, which even though it is scholarship with an agenda by a Freudian child psychologist, it's considered a classic in the field and still worth the read. 
Reynard the Fox

Friday, April 12, 2013

Read The Gyre at The Colored Lens

The Land Baby by John Collier
I wrote my mermaid story, The Gyre, a couple years ago, and workshopped it at ArmadilloCon 2011 with Paolo Bacigalupi. It made the rounds and was parked at a couple publications for quite a while, but now I'm thrilled that it's finally found a home at The Colored Lens. If you haven't heard of this great publication be sure to check them out. Their website is packed with great stuff. Here's what they're about in their own words:

The Colored Lens: Spring 2013
"The goal of speculative fiction has always been to examine the real world through the lens of the imaginary. By considering what could be, we gain a better understanding of what is. The Colored Lens strives to do exactly that. By publishing four to five short stories and serialized novellas a quarter in genres ranging from fantasy, to science fiction, to slipstream or magical realism, we hope to help our readers see the world just a bit differently than before they came to us."

Actually their spring issue has been available for nearly a month. I didn't have a specific publication date for this one and then I got busy and forgot to check. You can buy the whole 200+ page issue for Kindle for just $2.99 or borrow it for free with Amazon Prime. After the summer issue is published, the spring issue stories will begin to roll out on their website, where you can read them for free.

When I wrote The Gyre, there were a couple news stories about the Great Pacific Garbage Patch and for some reason it got me thinking about what mermaids might be like in the modern world. I reread Hans Christian Andersen's The Little Mermaid and was struck by how different it was from the Disney version, which has supplanted his far more tragic tale in popular culture.



garbage

Thursday, April 12, 2012

The Movie Gamer as Modern Fairy Tale


I recently watched Gamer (2009) on Netflix. The story isn’t deep but I dug it. Overall, I felt like it achieved what it set out to do, which wasn't too much. I've only seen this one movie by Neveldine and Taylor. They are known for their frenetic style that glories in campy gore and plenty of T&A. This movie has enough of that to be considered an exploitation flick, though it felt a too earnest to me to qualify.

The next morning I looked up the reviews (both popular and professional). Wow, people HATED this thing! Like vehemently. The high-brow reviewers* spared no vitriol on Gamer, and though the hoi polloi that review on Amazon and Netflix showed a little wider spread, they were still primarily negative. Reviewers complained the movie is too short,** that the story is derivative and that the characters are stock (despite the fact that they are played well by good actors). I take exception to the first complaint, but not the others. Yet the fact that this felt like a twice told tale did not bother me at all. And that's what got me thinking. Why didn’t this story feel like a cop out to me?

For me, Gamer is a modern fairy tale.

Fairy tales are familiar, they have stock characters and recycled story lines. So much so that academics have made careers out of categorizing common story elements that appear in fairy and folk tales from across cultures.

When people throw around a term like "modern fairy tale" they usually mean an updated version of a classic fairy tale like Disney's The Little Mermaid, Tangled, or currently, Mirror Mirror, which keep the classic tropes, like evil step-moms, enchanted beasts, and a dangerous wood. The storyline and characters are then updated to reflect today's views. This isn't exactly what I mean my a modern fairy tale.

Because fairy tales have been bowdlerized for children for so long, we tend to think of them as uplifting stories of empowerment. A "fairy tale ending" is a happy one. Originally, fairy tales were much more akin to what we now think of as horror stories, and a traditionally happy ending was not a guarantee. Think of Charles Perrault's Bluebeard, or Grimm's The Juniper Tree. For more, just check out this short list of popular fairy tales' more grisly original versions. A fairy tale, to me, is a story of transformation and survival (and survival isn't guaranteed).

What keeps both classic fairy tales and the fairy tale form relevant is that it's concerned with deciphering and navigating something in our world that is either overtly or covertly dangerous. Characters, often innocent children, must outwit stronger foe who often commands powerful magic or is entrenched in the established power structure of the world. This foe often first presents itself in a benevolent guise (e.g. the witch in Hansel and Gretel).

Classic fairy tales are still relevant because the world is still a dangerous place and life difficult to navigate. This point is well made in Fairy Tale Review's response to Terrance Rafferty's comments about the resurgence of fairy tale tropes on both the big and little screens.
"The New York Times article states that “The world from which fairy tales and folk tales emerged has largely vanished, and although it pleases us to think of these stark, simple, fantastic narratives as timeless, they aren’t.” [meaning] their stark themes are outdated. As long as child abandonment, extreme poverty, racism, genocide, famine, and all manner of senseless violence remain in this world, we will have fairy tales. Many (not all) offer radical solutions to very real problems." 

Gamer was lambasted for being derivative. (that's rich -- in today's cinematic landscape filled with sequels, remakes and, God help us, 3D re-releases). Gamer works as a modern fairy tale because there are themes in it that have been occurring in writing and onscreen for a long time now. Themes that are going to keep popping up because they are mapping out the dark, enchanted wood of our modern day world.


In Gamer, John Tillman (Gerard Butler) is a death row inmate and an avatar for a teenage gamer who controls him through nanotechnology. They are part of a massive multiplayer game called Slayers where inmate avatars battle and die for the entertainment of both the players and the general population as the games are also broadcast like sporting events.  

Ken Castle, Slayers mad billionaire inventor (played with absolute glee by Michael C. Hall) has also created a Sims or Second Life like game called Society where people can control human avatars. These avatar actors endure countless pornographic degradations within the decadent milieu of the game. 
Angie (Amber Valletta)
Tillman is driven to survive Slayers so that he can rescue his wife Angie who now works as an avatar in Society.  He is aided by Humanz, a hactavist group that helps him escape from the game. They are on a mission to make people aware of Castle's sinister plan to enslave everyone through his nanotechnology. The Humanz functioned like a Greek chorus for the movie's big ideas, providing glimpses of the dark forest that we might easily get lost in. 

Since the arrival of mass media people have been telling stories about its pleasures and pitfalls. Neil Postman wrote Amusing Ourselves to Death in 1985. In it he references Aldus Huxley's Brave New World (which was published in 1932).

"Huxley feared the truth would be drowned in a sea of irrelevance. ... feared we would become a trivial culture, preoccupied with some equivalent of the feelies, the orgy porgy, and the centrifugal bumblepuppy. As Huxley remarked in Brave New World Revisited, the civil libertarians and rationalists who are ever on the alert to oppose tyranny "failed to take into account man's almost infinite appetite for distractions.""

Gamer portrays a consumerist Apocalypse where our appetites have become so jaded that only the most extreme entertainments will satisfy. Some critics complained that the portrayal of the game Society was over the top, yet today 30 percent of global web traffic is pornography.

As far as Slayers, humans fighting to the death for our amusement was an actual thing in the days of Rome's gladiatorial games. It has been a trope in entertainment ever since (recently, The Running Man -the book came out in 1982, the movie  in 1987- and more recently the brand new Hunger Games franchise).

Today, it's not just media, but the marriage of media and technology that creates the dark, enchanted wood we must navigate. In the 80s cyberpunk arrived to address the place of technology in our lives. Technology has been changing our lives from the outside for years, now with nanotech it will soon become part of us. A powerful and dangerous magic indeed. Blade Runner came out in 1982, Videodrome in 1983.  More recently, The Matrix franchise,  and The Eternal Sunshine of the Spotless Mind. Avatar came out in the same year as Gamer.

The characters in Gamer, driven by the hope of a pardon or, more grimly, by simple economic need,  hand over their free will and become proxy players for the entertainment of the haves of the world. Nanex, the technology that allows someone else to control them, infects and then transforms the very cells of their brains. Gamer pivots on the scene where Tillman finds his wife while she's on the clock at Society. She's locked in, a puppet moving and speaking according to her controller's wishes. He cradles her face in his hands while threatening this unseen player who watches him through her eyes and speaks to him through her voice.

It raises the question of what happens to our humanity when we hand ourselves over to technology, or when we recruit the most vulnerable members of society:


A "homeless hotspot" at Austin's 2012 SXSW festival

A fairy tale is a story we keep repeating to ourselves because it maps dangers we must understand in order to survive. We are telling stories like the one in Gamer in order to master the dangerous magic of technology, to understand its place in our lives, in our minds, and in our bodies.

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*If you want more to chew on regarding Gamer, be sure to check out Saviro's massive defense of the movie, which has lots of thinky thinks about culture, this movie, and movies in general. He makes a lot of worthy points even if he did make my brain hurt. It's worth a read. 

** An hour and a half is not short! Not so long ago it was a perfectly respectable length for a movie, especially when the story you want to tell fits in it, and I think that most do. Lately I feel like filmmakers have been cramming 90 minute stories into 200+ minute movies. As if movie goers are bulk-bin bargain hunters: "Oh honey, this one's 180 minutes long. So the $45.00 we spent on tickets and concessions comes out to just .25 cents per minute, such a deal!"